Friday, April 30, 2010

Invitations sent out for professional transcoding and live encoding comparison

As mentioned in yesterday's blog post, a series of email invitations were to be sent out today, highlighting an invitation to a comparative test bed for professional transcoding and live encoding solutions.

The first wave of invitations went out at 2pm Eastern. Response has been solid and immediate, in keeping with the conversations at NAB. Two companies are already signed on, there's a verbal commitment from a third, and strong interest from the two others that have responded.

Invited companies, in alphabetical order, include: Ateme, Elemental, Envivio, Inlet Technologies, Media Excel, Optibase, Ripcode, Telestream, Viewcast. Many of these companies are well-known to workflowed.com readers, but a few have new product offerings that should make testing rather competitive.

The deadline for commitment to testing is May 6, so we'll let you know which companies chose to brave the comparison workflows.

Thursday, April 29, 2010

It's Begun - Comparative Test Bed for Live Encoding and Transcoding

Earlier this week, I wrote an article for StreamingMedia.com entitled "Back to Basics: Hardware Acceleration" in which I discussed the often-misunderstood four areas where hardware acceleration is used for streaming media content: ingest, content creation, output (compression) and playback.

In the article, I mentioned:

Since ingest is the realm of specialized appliances such as Envivio's C4, Inlet's Spinnaker, or Elemental's Live appliance, I'm not going to spend a lot of time on it other than to say I'll be digging into this topic in more depth with the Transitions consulting team-and a few key colleagues-over the next few weeks for an in-depth comparison of select hardware-accelerated live ingest and transcoding boxes.

That time has come.

More than a year ago, I realized that the streaming market, especially the market for professional appliances that did pro-level transcoding and live encoding, was ripe for a comparative study. Through Transitions, the consulting firm I co-founded almost a decade ago, I'd been involved in similar test bed comparisons for videoconferencing. While that project, like this one, was a private venture, it wound up getting a significant amount of press coverage, including NetworkWorld coverage.

While my personal code of writing ethics won't let me craft an article about Streaming Media or any other paid publication about a report Transitions generates, I still thought a comparative study of transcoding and live encoding solutions had merit, so I approached several companies last August about a methodical test bed approach, measuring a combination of speed / quality / ease of use to compare major transcoding and live encoding products against one another.

All were open to the idea, but the timing wasn't right for a variety of reasons. I talked to a few of these same companies - plus a few new ones - at the National Association of Broadcasters (NAB) show in Las Vegas last week, and all expressed increased interest.

On Monday, I put together a presentation capturing the key thoughts; over the past two days, it's been shown to a few companies, asking for feedback and also suggestions on others who should be invited to join one or both of the tests - the first being transcoding, to establish a quality baseline, and the second being live encoding, to look at speed's effect on overall quality and timeliness of delivery.

What I didn't expect, when I tossed out the ideas this week on CPU, DSP, GPU and other processor types to test, was that I'd get the first two signed contracts before even sending the official invitation out to participant companies.

The invitation is set to be sent out on April 30, and on May 7, the day after invitation commitments are due back to Transitions, we'll be doing the first on-site analysis of a transcoding solution in sunny Portland.

Apparently there's more interest in this than I anticipated. . . .

I'll post the generic test criteria PDF tomorrow, along with the invite list for each test. [Update: the initial invite list has been posted, with scrubbed test criteria to follow, after invited companies have a chance to review the versions sent to each.]

Friday, April 9, 2010

iPad - Dead End for Flash?

[Update: It's getting ugly, as an Adobe rep responds.]

Between the launch of the iPad, on April 3, and the introduction of Apple's iPhone software version 4, on April 8, a significant amount of buzz was generated about CS5 Flash Professional's role in the iPad ecosystem.

The ability for Flash Pro to generate iPhone "packages" which allow some Flash content to play on the iPhone was first highlighted in October at Adobe MAX 2009 in Los Angeles.

I wrote about this "workaround" at the time, but interest in this topic was fairly low - until the iPad was announced without Flash support.

Between the sans-Flash iPad and the ongoing HTML5 video tag discussion, Apple continued to blow on the embers of its HTML5-CSS-JavaScript preference for iPad and iPhone delivery as the iPad launch date approached.

Based on the hype surrounding this "working around the web" from a Flash-iPad integration standpoint,  I wrote another article, positing on how Adobe could make Flash Pro relevant to the larger HTML5 development audience.

This week, the embers being fanned by Apple burst into a full-blown firefight. Apple's iPhone software version 4 has a modified licensing agreement, that states in part:

"Applications must be originally written in Objective-C, C, C++, or JavaScript as executed by the iPhone OS WebKit engine, and only code written in C, C++, and Objective-C may compile and directly link against the Documented APIs."

In other words, Apple's saying it's not how an iPad or iPhone package is compiled but also how it's written. Apple adds an example in its licensing agreement, directly following the portion noted above.

"(e.g., Applications that link to Documented APIs through an intermediary translation or compatibility layer or tool are prohibited)."

Jon Gruber at DaringFireball picked up on this with the title: iPhone Agreement Bans Flash Compiler that lists out a few integrated development environments (IDEs) that may cross the line Apple has drawn in the sand, but he saves the bulk of his blog post for the implications to Adobe:

"Wonder what Adobe does now? CS5 is this close to release and the iPhone compiler is the flagship feature in this version of Flash."

Going to be an interesting week at NAB, with the roll-out of CS5, discussion of the iPad's personal media consumption coup and the clash of the tech titans that is now beyond its flashpoint.

Update: AppleInsider notes that the issue here may be pre-emptive, since it only relates to iPhone software version 4.0, which will ship later this year, and that it also may be intended to address multi-tasking (although combining pre-emptive and multi-tasking in this case would be a misnomer). 

Monday, December 7, 2009

DVR usage continues to climb

A week ago, I wrote an article conjecturing that online video usage drives on-demand DVR usage. Now, according to a Nielsen "Three Screen Report" it does appear that online video growth and DVR usage are tied together:

"DVR and Online Video continue to show solid growth – up 21.1% and 34.9% respectively in time spent from Third Quarter 2008"

Thanks to @AndyBeach for pointing this one out.

Wednesday, November 25, 2009

Metadata: Certainly Not Boring


Especially in this interview that Peter Cervieri recorded at last week's Streaming Media West 2009 show.

Peter's interviews for his ScribeMedia.org often focuses on topics that are both timely and somewhat controversial, but metadata often doesn't fit in the latter category, unless you count Peter's triple-X rated title for the interview.

While my slightly-pseudo-Southern accent always reminds me that I talk a bit slower now than I did when I lived in my native New York, Peter did a good job of steering the conversation to cover many of the points from my recent metadata article: Metadata: What You Need to Know (And Why You Need to Know It)

Running time for the interview is 12:29

Wednesday, November 18, 2009

Perspective: Blame it on video

"Internet traffic is growing at a compound annual growth rate of 46 percent. Video is the driver. Make no question about that."

Robert Pepper, Cisco
Internet Governance Forum conference

http://www.breitbart.com/article.php?id=CNG.11b0df967c4c85298aa30205bd42846a.01&show_article=1



iPhoned

Friday, November 6, 2009

The Third Wave?

I'm really starting to find patterns in the technology plays of the various Media and Entertainment (M&E) groups, aligning core streaming delivery of "traditional" CDNs,mobile and telecoms providers against those of traditional broadcast, cable and satellite.


Twice before I've seen reckless attempts at a land-grab. In 97-99, everyone claimed, but no one could do, full-screen (or even consistent quarter-screen) streaming to the desktop. Then, in the 2003-05 timeframe, a land grab was attempted based on technologies that were supposed to work in 97-99 began in earnest after the coders got to go home during the bust cycle of 2000-2003 and really do the coding.


This one's different, and I think the analogy of the wild west is somewhat spot on: if the first two land grabs were earlier speculators and later  homesteaders,  eking out a living under difficult - and sometimes deadly -  circumstances, this new land grab is about the army marching in full-force to subjugate the natives so that the army's settlers can live within newly defined and expanded boundaries.


Like the battles in California or in Texas, this land grab is not about just one army, but multiple armies clashing for the same land. In other words, this land grab is systematic, purposeful and very process oriented. Whether you call it manifest destiny or subjugation (neither of which I use lightly, given my partial American Indian heritage), the end game of this land grab is establishing a presence that spans decades, not year.


And the natives come out on the bad end of the deal, as do many of the speculators and some of the homesteaders. Even a few settlers die in the process.


I see all four of these groups, along with the armies they represent, lining up in formation: starting with the telecoms (remember the article I did a few months back welcoming the big boys?) and then moving into the traditional broadcaster and now the cable providers, these armies have labs to manufacture the stockpiles they need and smoke screens / diversions to use in the meantime.


It'll be quite interesting to see if any of the traditional streaming encoder box companies make it over into these bigger markets, because I'm seeing more and more products based around H.264 and other standards at shows like Supercomm, from companies with no tie to the "streaming industry" as we know it.


A few articles I've written in the past few weeks provide an inkling of where the next few battles may occur:




Wednesday, October 28, 2009

Perspective: Addressing Net Neutrality, Bit by Bit

In a phone interview today for a streamingmedia.com news article, the topic of balancing network neutrality and deep packet inspection (DPI) was broached by Prabakar Sundarrajan, CTO and co-founder of Ankeena Networks (formerly Nokeena Networks).

In announcing a partnership with Juniper Networks for Ankeena's video traffic shaping product, Media Flow Director, the company acknowledges that a partnership with a "big iron" company puts the Ankeena solution at the heart of the network neutrality debate.

In a nutshell, network neutrality, as defined by the FCC's recent policy making decision, seeks to limit what service providers would charge content owners and content viewers for delivering "non-traditional" content such as video and audio.

The intent of network neutrality, then, is to keep the network delivery charges neutral - or blind - to the type of content being delivered. In order for network providers to effectively optimize content that is time-sensitive, however, an optimization with is critical to all video and audio content tbeing delivered in real-time as a stream, it some level of packet inspection and packet shaping is required.

Otherwise, all delivery will still be the mediocre "best effort" that is currently synonymous with jerky, underpowered streaming media.


"Our solutions stay well away from the 'clear bright line' of both network neutrality and user privacy boundaries," said Sundarrajan, "while also addressing the needs of service providers."

How Ankeena can accomplish this, according to Sundarrajan, is via a three-fold approach.

"One way is to offer 'opt in' solutions for ISPs to, in turn, offer to their content owners who want to guarantee they reach customers on a particular ISP," said Sundarrajan. "This solution approach offers a uniform priority transport of packets, while a secondary value-added service - such as our AssureRate service - can also be used by content viewers or content owners."

"A third way," said Sundarrajan, "is for service provider to provide content delivery network (CDN) solutions from their own networks, where they charge the content provider to distribute content on the ISP's network."

This approach, where ISPs become CDNs, has been addressed by JetStream with its VDOx CDN-in-a-box solution for ISPs, but Ankeena's Media Flow Director solution also can work for wireless providers who need to deal with limited spectrum.

"As wireless service providers face limited spectrum and growing demands for video content," said Sundarrajan, "they will look for solutions that provide a way to bandwidth constraints."

Harking back to the example of the Terrayon Cherry Pruner, which was used by cable operators to dynamically limit the quality of particular video channels, Sundarrajan says a similar solution would be beneficial to the wireless service providers.

"Why Terrayon used its technology to allow a single channel's video quality to be lowered, as a way to charge a premium for quality," said Sundarrajan, "I like to think our solution will be more egalitarian, dynamically limiting the bandwidth for every user at key events, such as breaking news, rather than blocking mobile customers from seeing the video or attaching to the mobile network tower at all."

 The company has large trials ongoing with 12 potential customers, including telcos, cable MSOs and wireless providers. Ankeena also parters with Citrix on the NetScaler VPX load balancer, and NetApp.

The company says it will be announcing additional features and product enhancements around the time of Streaming Media West, which will be held in San Jose from November 17-19, 2009.

Additional information about Ankeena can be heard as part of a Streaming Media podcast from June 15, 2009.

Monday, October 19, 2009

Perspective: ASTC Mobile DTV standard = CDN disruptor?

[Update: To read a bit more perspective on this, here's an article I wrote for StreamingMedia.com a few minutes ago]

Returning to the US from StreamingMedia Europe, where I moderated the show's final panel with CDNs discussing HD and scalability, I'm spending the day catching up on news. The most important news I've read today may have a bit of an impact on the Content Delivery Network (CDN) space:

The Advanced Television Systems Committee (ATSC) announced the final tally in member voting for the A/153 Mobile Digital Television (DTV) standard has passed with "overwhelming support" on its first vote.

"This milestone ushers in the new era of digital television broadcasting," said Paul Karpowicz, NAB Television Board Chairman and President of Meredith Broadcast Group, as part of the ATSC press release. "This gives local TV stations and networks new opportunities to reach viewers on the go. This will introduce the power of local broadcasting to a new generation of viewers and provide all-important emergency alert, local news and other programming to consumers across the nation."

The other programming mentioned in the above quote, in my opinion, may lead to a bit of left-field competition between the broadcasters and the CDNs, especially in dense-population markets beyond the US broadcast market.

Over the last two decades, living between the worlds of broadcasting, motion picture, the telcos and streaming, I've learned to track these standards decisions to gauge the true sense of where one industry may overlap another.

Here's one tell about the potential disruptor that this standard allows: it's using the same H.264 and AAC compressions across an IP network, something the Chairman of the ATSC alludes to in his comments.

"The ATSC Mobile DTV standard is flexible and robust, enabling a range of services business models that create new opportunities for broadcasters, device makers and consumers," said ATSC Chairman Glenn Reitmeier. "It is particularly noteworthy that ATSC Mobile utilizes Internet Protocol (IP), which will enable broadcast services to be easily integrated with wireless broadband consumer devices and applications, further reinforcing the significant role of terrestrial television broadcasting in the media landscape for decades to come."

In other words, ATSC gets to put a multicast receiver on a chip and deliver via IP, with enough bandwidth overhead to also do on-demand and progressive download, at least according to the standard draft announced on September 10, 2009, the same date as the IBC international broadcasting show.

 This standard may make for some strange alliances between CDNs, wireless providers and others, since this "over-the-air-broadcast" standard can be used to deliver not just live content to massive audiences in the home, in the form of other non-TV devices, but  also to deliver on-demand or progressive download content to mobile and handheld devices that may not then need a service agreement with the wireless service provider.

In other words, expect a mixing up of A/153 and DVB and CDN and three-letter broadcasters, the latter of whom had been written off for dead but not have a very decent overlay network to fill in (or supersede) the gaps in wireless coverage.

Monday, October 5, 2009

Workflow: Avatar, New Cameron Movie

Jon Landau shows off Avatar's Adobe Heritage

Jon Landau, producer from Lightstorm Entertainment, arrived today at the Adobe MAX conference in Los Angeles, to talk about the December 18, 2009, release of the 3D movie Avatar.

"We look at 3D as a window in to a world, not a way to make things pop off the screen," said Landau, adding the movie is not about Earth, even though it starts there before movie to the (pun-intended) planet Pandora. "We've wanted to do Avatar from way back at the time we did Titanic but the technology wasn't ready to be the enabler."

Landau said the avatars of the movie are dormant hybrid bodies that contain parts of both human and Pandoran bio-mass, sitting in stasis until a medical procedure moves consciousness in to the avatar from a human. The key hero (or anti-hero, depending on your political view of corporations and mechanized armies) is a wounded Army veteran whose twin brother is set to go to to Pandora to be linked with an avatar, before meeting an untimely death.

While the concept is far-fetched, the never-before-seen clips shown at Adobe MAX bring both the movie concept - and the tools used - in to a whole new light.

Landau talked about how Photoshop, Premiere and After Effects were key to various steps in the workflow.

"This is really about pulling Adobe's tools in to our workflow," said Landau. "There are certain software tools that let you do your job, there are other tools that allow you to do your job better."

Landau provided several examples, including one about the use of After Effects for compositing on the set and off the set.

"We used After Effects, with real-time composting, immediately on the set to show Jim," Landau said, referring to James Cameron, who directed both Titanic and the new Avatar. "WETA would interpret a wide-angle video shot of the actor's faces on frame-by-frame basis, to create Kabuki masks that pasted a 'mask' of the video image on to the CG character."